1/19/2023 0 Comments Kotor 2 t3 upgradesThis is partially because of the class progression and what's available for feat selection, but also because level-ups exist 'in abundance' and thus it's difficult to get excited about them.Ģ) No class will have ever have to struggle over which feat to take in their build, and will only ever struggle about when to take it. At a certain point, they feel tedious and unrewarding. During my last playthrough I started taking notes and came up with the following:ġ) XP is dumped on the player and you do not go for very long between levels ups. The first step is to identify what is broken and how/why. This is not a promissory note that I'll do anything, even if I am motivated to make my next playthrough less of a drag, mechanically. I hypothesize that the tools exist now to remediate most of this mess, and am engaging in this thought experiment to mentally workthrough what such a mod might look like and tackle, while promoting discussion in the same vein. KOTOR II is a great story attached to an otherwise broken-mess of bad mechanics that lead to a game experience that feels like a 'Story Mode' switch was accidentally flipped on & forgotten about in the source code before the game shipped. Welcome to my thought exercise that might someday turn into an actual mod! Here I will infodump my organized thoughts and maybe promote useful discussion.
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